> Forest of True Sight > Questions & Answers Reload this Page We Rift Two One U Resign Two [One]
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Old Jul 19, 2008, 03:46 AM // 03:46   #1
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Default We Rift Two One U Resign Two [One]

What the hell does that mean?
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Old Jul 19, 2008, 03:48 AM // 03:48   #2
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Rit spike joke.
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Old Jul 19, 2008, 03:55 AM // 03:55   #3
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Quote:
Originally Posted by Bowstring Badass
Rit spike joke.
A bad one, at that.
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Old Jul 19, 2008, 04:32 AM // 04:32   #4
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OK heres rit spike. You see some not so good things. You see one guy get hexed hmm nothing? three seconds later BAM. 1/4 time spot for the infuse. so basicly Its a super spike that needs some REALLY Good infusing. Also, the spike is so powerful sometimes even when you do infuse him it isnt enough.
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Old Jul 19, 2008, 04:49 AM // 04:49   #5
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Quote:
Originally Posted by Age Of The Poon
OK heres rit spike. You see some not so good things. You see one guy get hexed hmm nothing? three seconds later BAM. 1/4 time spot for the infuse. so basicly Its a super spike that needs some REALLY Good infusing. Also, the spike is so powerful sometimes even when you do infuse him it isnt enough.
If you're bad at the game, sure, that's what happens. For the rest of us, Rit Spike is dumb.
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Old Jul 19, 2008, 04:56 AM // 04:56   #6
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I still don't get it. =. I don't PvP by the way.
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Old Jul 19, 2008, 04:57 AM // 04:57   #7
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and why would I wanna lose half my health to heal someone when there are better heals that don't do that?
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Old Jul 19, 2008, 05:12 AM // 05:12   #8
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Quote:
Originally Posted by Zeek Aran
I still don't get it. =. I don't PvP by the way.
It is the countdown to casting spirit rift, used as part of the rit spike build in HA. If you're ever on vent with an HA team using it you'd get the point.
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Old Jul 19, 2008, 05:14 AM // 05:14   #9
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So... the enemy should resign because they got rit spiked?
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Old Jul 19, 2008, 05:27 AM // 05:27   #10
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Quote:
Originally Posted by Zeek Aran
So... the enemy should resign because they got rit spiked?

argh - just go pvp and you'll understand it.
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Old Jul 19, 2008, 05:51 AM // 05:51   #11
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lol I wish I HAed for the lulz.
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Old Jul 19, 2008, 06:01 AM // 06:01   #12
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its not a matter of just rit spike, but normally if you go against a good spike team and unless you have good monks that can catch the spike, you will die a lot. if you die a lot and cant kill the other team then you might as well resign. Rit spike is just another spike that this guild just prefers. The we rift refers to the main spike skills, the 2, 1 refers to the countdown to the spike, the u resign part simply saying you might as well resign cause we do rit spike which will kill you and pwn you( i am in NO way saying that rit spike can just what the guild is saying)
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Old Jul 19, 2008, 06:13 AM // 06:13   #13
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Quote:
Originally Posted by Masseur
and why would I wanna lose half my health to heal someone when there are better heals that don't do that?
um, to pop a 1/4 second spike heal on someone who just got spiked so they dont die? then the other monk heals you.


have you ever even played pvp?
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Old Jul 19, 2008, 06:20 AM // 06:20   #14
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wouldn't spirit bond work vs rit spike?
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Old Jul 19, 2008, 06:32 AM // 06:32   #15
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Quote:
Originally Posted by Keekles
wouldn't spirit bond work vs rit spike?
it does and in the capable hand of a monk it can give you longer time to infuse, which not all monks are good at no offense, but unless you know your facing rit spike AND your able to know which team mate their gonna spike its hard to put it on the right person. This is one of the reason rit spike sort fails, because rit spike is so anticipatable, unlike ones like ranger spike that is instant, well unless they use rigor mortis or have noob rangers that pre attack the target before the spike, which will allow monks to anticipate whose being spikes.
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Old Jul 19, 2008, 07:20 AM // 07:20   #16
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Quote:
Originally Posted by Keekles
wouldn't spirit bond work vs rit spike?
A good rit spike team will have a render working on the target making pre protting somewhat difficult.
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Old Jul 19, 2008, 08:31 AM // 08:31   #17
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ok lets clear this up...your a prot monk, you see theres a hex vs an all rit team
hmmm what could this build be
hmmm who they gonna spike
hmmm how do i catch this spike?
hmmm it seems i have three seconds to preprot
hmmm oooor auraofstabilitywut
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Old Jul 19, 2008, 09:10 AM // 09:10   #18
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normally the necro caller will rend or gaze at the same moment the spike comes in making previous prots useless. The appeal to rit spike is if both rift and the follow up hit exactly the same time for everyone and the caller rends a split second before the spike (assuming the target doesn't have passive defenses and or a ton of lightning armor) it should be impossible to catch the spike. However, all these conditions are rarely met.

and yes the best way to pre prot is with aura but you only have 1 second to hit it not 3.
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Old Jul 19, 2008, 12:25 PM // 12:25   #19
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I lol'ed at the comment about infuse.

Also if you've ever faced a good ritspike then it is incredibly hard to catch, you basically can't preprot because they rend your prot a split second before the spike hits, making the spike do it's full 1000 or so damage, and because the spike is such a high damage spike and usually because the spike is so clean, it's very hard to infuse.

Also, even if you can catch some of the spikes, the extreme amount of utility that can be brought in the team build allows for a vast amount of defense making it very hard to actually kill. (This is on the basis that the team running the ritspike is actually good though), and so inevitably some spikes will go through.
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Old Jul 19, 2008, 02:58 PM // 14:58   #20
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It's a bad HA ritualist spike joke.

Go into a ritualist spike group's ventrilo, and you would understand.
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